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Phönix Company Gruppe

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Jagged Alliance Back In Action Trainer 1.13 G.22



JAGGED ALLIANCE 2 FAQ:I. SECTION OF JAGGED ALLIANCE 2 FAQ: THE BASICS AND THE TIPS1) I.M.P.IMP - Institute for Mercenary ProfilingCombinations:Teaching(Expert) 4142-1543-1123-2341Stealthy(Expert) 6232-1332-2243-3441NightOps(Expert) 2234-1333-2333-34412) HATES ONE, LIKES ONEFor A.I.M. mercs, if A hates B and are inthe same sector, then A will not extendcontract. If A hates B but likes C and allare in the same sector, then A will extendcontract. For M.E.R.C. mercs, if A hates B,then A will quit.Exceptions:Static will not sign contract, even if himand Larry aren't in the same sector.Dynamo hates Bubba will not quit even ifthey are in the same sector.3) QUICK LEARNERSBuns Wisdom 93, Teaching(Expert)Thor Wisdom 97MD Wisdom 94, TeachingScully Wisdom 93Gus Wisdom 94Trevor Wisdom 97Flo Wisdom 82, TeachingGumpy Wisdom 94Vince Wisdom 94, TeachingIra Wisdom 83, Teaching(Expert)4.1.) CREATING ENHANCEMENTSHow to create enhancements from numerous items you get in JA2:GBE or Gun Barrel Extender can be attached to a riflewhich enhances range of a gun. GBE consists ofa steel tube, quick glue and a piece of gum.Attach piece of gum and quick glue to a steel tube.R&S or Rod & Spring can be attached to a rifle toboost the rate of fire. R&S is made of an aluminiumrod and a spring. Simply put them together.An alarm can be attached to a door, which makes loudsounds when the door is opened. Simply put a soda canand a string together.X-Ray Detector (XRD) detects enemies on the map. This isvery complicated combining of items, so hire a mercwith high mechanics and electronics.Creating an XRD:You need:- Lame-Boy display- Kid-Tendo fumblepak- A pack of gum- X-ray tube- Copper wires- AA batteries1. Buy Lame-Boy display and Kid-Tendo fumblepak at Frank's Electronics Store in Balime.2. Insert gum in Kid-Tendo fumblepak3. Put X-ray Tube in fumblepak4. Put Copper Wires on Lame-Boy display5. Combine Lame-Boy display and fumblepak6. Insert some AA batteries and voila!Using an XRD:Use it like you would use a gun:1. Put it on your merc's hand, like you would a gun2. Right-click the mouse3. Click on the desired spot (Costs 2 APs)4. You should see red squares on the map. Those squares are the enemies hiding.4.2.) ENHANCEMENTS FOR GUNSLaser Scope:Attach it to any gun. Creates a visible red spot on the enemy.Sniper Scope:Attach it to a rifle. Significantly improves targeting, likeaiming on a head, but far away and with less APs.Underslung Grenade Launcher - TALON:Fires 40mm grenades, which you would normally launch from a M-79.Attach it to a rifle, then attach a 40mm grenade.Duckbill:Spreads the buckshot from close assault rifles into a horizontalline instead of a circular pattern.Silencer:Useful only when you want to keep things quiet. Usable only onpistols.4.3.) ACCESSORIESKnuckle Dusters:Inflicts more damage when fighting hand to hand.Throwing Knife:Good when in stealth, camouflaged and attacking at night.You can even kill the enemy with one try.Canteen:A bottle of water to regenerate energy.First Aid Kit:The first aid kit is used for first aid.Medical Kit:For first aid and for more serious medical attention, likeregenerating health of mercs.Tool Kit:For repairing numerous items.Wire Cutters:They are used for cutting wire fences.Regeneration Booster:Boosts your regeneration, useful when low in health andin need to get it quickly. Also restores much of your health,if you are low in medical kits.Energy Booster:Useful when it gets to APs. Temporarily doubles your APs.Camouflage Kit:To get camouflaged, use it. This is really good when attackingat night and in stealth mode.Locksmith Kit:For lockpicking. Serves you great if you have a merc with alockpicking skill.5.1.) GUNWAREName Type Ammunition TypeH&K G11 Assault rifle 4.70mmH&K G41 Assault rifle 5.56mmH&K MP5K Sub-machine gun 9.00mmH&K MP53 Sub-machine gun 5.56mmAK-74 Sub-machine gun 5.45mmAKSU-74 Sub-machine gun 5.45mmAKM Rifle 7.62mm WPAUTOMAG III Super gun 7.62mm NATO caselessCommando Sub-machine gun 5.56mmType-85 Sub-machine gun 7.62mm WPRuger Mini-14 Rifle 5.56mmDragunov Sniper rifle 7.62mm WPFN-FAL Assault rifle 7.62mm NATOM14 Assault rifle 7.62mm NATOM24 Sniper rifle 7.62mm NATO caselessCAWS Close Assault shotgun CAWS ammoSPAS-15 Close Assault shotgun 12 gaugeRemington M870 Close Assault shotgun 12 gaugeC-7 Assault rifle 5.56mmSteyr AUG Rifle 5.56mmMAC-10 Sub-machine gun 0.45mmFN P90 Sub-machine gun 5.70mmThompson Sub-machine gun 0.45mmGlock 17 9mm pistol 9.00mmGlock 18 9mm pistol 9.00mmColt .45 .45 pistol 0.45mmBeretta 93S 9mm pistol 9.00mmBeretta 92F 9mm pistol 9.00mm.38 .38 pistol 0.38mmLAW M72A2 Anti-Tank Weapon No ammoMortar Mortar Mortar ShellRocket Rifle Rocket Rifle MinirocketsNote:- sniper rifles, like M24 and Dragunov, have a very long effective weapon range and don't need a sniper scope.- LAW is only a one-shot weapon which can be very useful against tanks.- a rocket rifle is a state-of-the-art technology, it fires minirockets which explode on impact.- a mortar always requires mortar HE bomb shells.5.2.) AMMUNITIONAmmunition Suitable for Amount of ammo.357 magazine - Desert Eagle 15 bullets.357 speed loader - Barracuda 6 bullets.38 speed loader - .38 pistol 6 bullets9mm magazine - Beretta - Glock 15 bullets9mm SMG magazine - H&K MP5K 30 bullets.45 magazine - Colt .45 7 bullets.45 SMG magazine - MAC-10 - Thompson 30 bullets5.56mm magazine - Ruger Mini-14 - H&K G41 - Commando - H&K MP53 - Steyr AUG - C-74.7mm magazine - H&K G11 50 bullets5.7mm magazine - FN P90 (EMPTY)5.45mm magazine - AK-74 - AKSU-74 30 bullets12 gauge magazine - M870 - SPAS-15 10 bulletsCAWS - CAWS 10 bullets7.62mm NATO ammo - M14 - FN-FAL 20 bulletsFive 7.62mm NATO - M24 5 bulletscaseless bullets7.62 WP 10 ammo - Dragunov 10 bullets7.62 WP 30 ammo - AKM - Type-85 30 bulletsMini-rockets - Rocket Rifle 5 mini-rocketsHE bomb shells - Mortar 1 bomb shellNote:- 9mm magazine fits into a H&K MP5K as SMG fits into a Beretta 93S, 92F, a Glock 17 and a Glock 18.- .45 magazine fits into a MAC-10 and a Thompson as SMG fits into a Colt .45.- .357 speed loader fits into a Desert Eagle as .357 magazine fits into a Barracuda.- All 7.62mm NATO ammo types fit into all NATO ammo type rifles.- All 7.62mm Warsaw Pact ammo types fit into all WP ammo type rifles and guns.6.1.) HIRABLE NPCs IN JA2Name: Requests: Skills: Location:Dynamo 50$/Day Lock Picking(Expert) Tixa PrisonShank 20$/Day Throwing(Expert) Tixa DungeonConrad 3300$/Day Auto Weapons/Teaching Alma Training FacilityVince 500$/Day Teaching/Ambidextrous Cambria HospitalHamous 250$/Day Stealthy RandomMaddog Free Lock Picking(Expert) EstoniIggy 1950$/Day Heavy Weapons(Expert) San MonaIra Free Teaching(Expert) Rebel HideoutDimitri Free Throwing(Expert) Rebel HideoutMiguel Free Night Ops/Knifing Rebel HideoutCarlos Free Throwing/Stealthy Rebel HideoutHamous owns an icecream truck, which you can use as a vehicle.Maddog has a CAWS (Close Assault Weapon System) shotgun.Iggy has got a rocket rifle.Ira will join you as soon as you talk to Miguel.Dimitri will join you after food supplies reachto Omerta. Miguel and Carlos will join you afteryou conquer Balime, Drassen, Alma, Chitzena,Cambria and Grumm. Conrad will ask for 5500$, butif you refuse he will drop his price to 3300$/day.6.2.) EXPLANATION OF SKILLSLock PickingIf you have this skill and a locksmith kit, you can use it topick locks and open doors, crates or gates.Night OpsMore visual range when attacking at night.StealthyLess or no sounds at making footsteps and also the enemycan not hear you and move towards you.TeachingBetter teaching and quicker learning. Useful to rack up skills.Auto WeaponsA decrease in mercs action points for burst mode.Heavy Weapons (EMPTY)ThrowingMore accuracy at throwing knives and more damage.KnifingMerc inflicts more damage when using knives.Hand to handMerc inflicts more damage when punching.AmbidextrousAccurate when firing guns with both hands.ElectronicsA skill in electronics can help you combine electronical items.7) VEHICLESName Owned by Location of vehicleIcecream Truck Hamous Random. On upper half of the map.Hummer Dave Random. Near Balime.Chopper Skyrider Random. Near Drassen.Note:- if you want to get Hummer from Dave, talk to Dave and give him 10,000$ - in a day the car will be ready.- to get the icecream truck, hire Hamous. You can then dismiss Hamous and still keep the truck.- you actually need the chopper as a transport carrier, but the transport isn't free. You have to pay Skyrider each air-space unsecured sector 1000$ and each secured one 100$. Conquer SAM sites and train 20 regular militia to defend against Deidranna's soldiers and elite soldiers.8) TYPES AND CLASSES OF ARMORName Class Type Armor (in %)Flak Jacket C Vest 11%Steel Helmet C Helmet 4%Kevlar Vest B Vest (EMPTY)Kevlar Helmet B Helmet (EMPTY)Kevlar Leggings B Pants (EMPTY)Spectra Vest A Vest (EMPTY)Spectra Helmet A Helmet (EMPTY)Spectra Leggings A Pants (EMPTY)Leather Jacket Special Jacket 1%Leather & Kevlar Jacket Special Jacket (EMPTY)Deidranna T-Shirt Special Shirt 0%Arulco T-Shirt Special Shirt 0%Compound 18 further treats the armor.If C18 is in perfect condition (100%),the armor will increase by 5%. If not,the strength of the armor will be lower.Ceramic plates, offer a maximum amountof 15% - 20% more armor.Tip:If you have a Spectra vest, helmet and pantson your character the armor strength will show70%. To further improve the strength of thearmor, use C18 on the armor. If you use C18on all parts of armor, the armor strength willbe 85%. Place ceramic plates in the C18Spectra vest and you have a 100% armor, if theplates are at least in good condition.Equation:SPECTRA VEST + SPECTRA HELMET + SPECTRA PANTS = 70%70% + 3 x C18 = 70% + 3 x 5% = 85%85% + CERAMIC PLATES = 100% or moreBenefit:The enemy will at least have to shoot you twice with a rifle.The amount of damage reduced will be astronomical.Note:- the plates are not repairable- the amount of strength in percent reduces the amount of damage which was caused by a bullet.- it doesn't matter, how strong is your armor, a rocket rifle will always penetrate it.9.1.) KILLING THE BUGSYou can easily kill the creatures if you find theDeidranna's missing scientist:- sometimes he will tell that you can have his robot, but because the robot isn't finished, he will ask you to bring him a rifle and a video-camera.- sometimes you must destroy the robot, he will tell you that he will build another one and you must bring him a rifle and a video-camera as a part of the robot.In a day the robot will be finished, the scientistwill give you the remote control and you can go fight the creatures.Q: Why is it better killing the creatures with the robot?A: It's better because the creatures can't smell it.Q: Where can I find the scientist?A: His location is rather random.Q: How to I control the robot?A: Simply put the robot remote control on one of your mercs. They must be in the same squad. The control prevents the use of any other head accessory.Note:- the rifle you gave to Deidranna's scientist, the one will be equipped on the robot.- when the rifle is out of juice, use your merc to reload the robot.- move your robot like you would your merc.The other thing you can do is to find Gabby, Deidranna's otherscientist. Gabby can make stealth concotion for bugs. Buy a jarof elixir there, which makes you rather invisible to the bugs.Use the elixir like you would use a camo kit or a canteen.Be careful, the stuff wears off after a while you using it.9.2.) SELLING BLOODCAT - CREATURE PARTSYou can get a lot of money if you collect bug and bloodcat parts.Sell the parts to Micky, an animal part collector or to Gabby,who makes the elixir from those parts.10) BUYING AND REPAIRING ITEMS1) Tony deals in arms. He is in San Mona in the back of a porno shop.2) You can order from Bobby Ray's Guns and Things web site. You can find the link in A.I.M. links web site.3) Keith deals in all kinds of goods. You will find him in Cambria, after you have enough loyalty you can buy goods from him.4) Perko repairs almost everything but electronics. You can find him in Cambria.5) Fredo only repairs electronics. His location is in Grumm.6) Frank deals in electronic goods. He is in Balime.7) Howard deals in pharmaceutical goods. This counts medical kits, first aid kits, regeneration boosters and other. Howard is in Balime.8) Devin deals in explosives. His location is random. You can kill him and get his stuff and 5,000 $.9) Arnie is the best repairman in all of Arulco. His location is in Grumm, next to Fredo.11) GETTING PEOPLE AND THINGS TO THEIR PLACES1) Skyrider: You must find him and get him to the Drassen airport. His location is random, but always near Drassen. Then you can use him as your transport carrier.2) John and Mary: They are in Chitzena. Because they are lost, they want to go home. Escort them to the Drassen airport.3) Maria: Angel will ask you to bring Maria to him. She's in San Mona, in the Shady Lady. You must talk to Angel first. Beware of Kingpin's guys! They might kill you!4) Chalice: Yanni in Chitzena will ask you to bring him the Chalice Of Chance. It will raise your loyalty. Kingpin offers you 20,000$ for the Chalice if you win the Fighting Competition three times in San Mona.5) Bounty heads: Cut the heads off the terrorists with a knife or a machete. Use it like a gun and click on to the body. Your merc will cut the head. Then give the head to Carmen.6) Joey: Find Joey and bring him to Martha, his mother. You will find a raise in loyalty at Cambria.12.1.) TIPS & TRICKS TO GET A LOT OF MONEY1) Carmen is an international bounty hunter (a head snatcher!). Talk to him then bring him the heads from terrorists which are on the disk he gave you. You get $$$! (Note: Carmen is not always in the Drassen bar waiting for you to give you the money. If he's not there, search the whole sector.)2) Find the chests of money in San Mona Mine. You get 30,000$! Kingpin is going to get you, so be careful!3) Collect silver and golden nuggets in the mines. You get approx. 2000$ per silver mine and 5000$ per gold mine.4) Sell bug and cat parts.5) Rescue an old couple in Chitzena, John and Mary and you get 2000$ and two awesome AUTOMAG III guns.6) Kill the dealing persons. You get all their money and all their goods. Don't kill Tony or you'll get into a lot of trouble.7) Win the Extreme Fighting Competiton three times. If you bet the highest bet of 5,000$ and use Blood or Dr.Q as your fighters, you win 20,000$!8) Threaten Armand in Balime and he will give you 10,800 $!12.2.) TIPS & TRICKS ON HIRING MERCS1) At first, hire mercs with a lot of wisdom and create your IMP merc, because it's practically free.2) Then, when it comes to marksmanship, save some cash and hire some crackshots, like Ice, Buzz, Lynx or Sidney.3) When you want a really good merc and are ready to spend a lot of money on it, hire Shadow. He is especially trained in night ops and he is personally my favourite.4) If you want to train militias and not waste the time, because the contract's running, hire mercs from the M.E.R.C. site. Most appropriate are Flo, Gasket, Biff or Razor. They learn quickly, because their leadership skill is very low.5) When you have your primary mercs well trained and you conquered at least Drassen, Cambria and Grumm, have guns, cash, crackshots and ammo, the stage is yours.12.3.) OTHER TIPS1) Threaten Ernest in Orta basement three times and he will lead you to a room full of rocket rifles.12.4.) CHEATSType CTRL + GABBI at the tactical screen. You will get a messagesaying CHEAT LEVEL TWO REACHED along with a message saying that thehistory log has been updated. Truly unfortunate, but you will see amessage in the history log saying CHEAT USED. Use these cheatscarefully, or you have the potential to create havoc!On the tactical screen:ALT + O will kill all enemies in the current sector.ALT + E will allow to see all enemies and civilians in current sector.CTRL + U will restore all the health and energy of your mercs.CTRL + T will capture your squad for the Queen.ALT + T will teleport your merc to the desired location.On the laptop:Press + to gain 100,000$.Press - to lose 10,000$.II. SECTION OF THE JAGGED ALLIANCE 2 FAQ: ATTRIBUTES1) ATTRIBUTES OF ALL A.I.M. MERCENARIESNickname HLT AGI DEX STR LDR WIS MRK MEC EXP MED LVLBarry 82 72 87 80 29 91 70 44 92 20 2Blood 84 94 87 82 6 75 78 23 31 51 3Bull 96 59 44 98 23 64 72 25 17 10 2Buns 79 78 87 59 24 93 86 8 4 48 2Buzz 71 84 47 68 13 90 96 5 19 0 4Cliff 82 60 53 64 33 87 84 4 31 84 4Danny 99 99 79 73 10 91 61 12 0 88 3Dr. Q 88 92 81 73 26 91 60 19 20 87 3Fidel 88 83 64 83 1 71 85 6 97 3 3Fox 77 85 100 55 21 76 69 15 8 70 2Grizzly 94 69 50 95 16 72 79 24 37 8 2Grunty 82 79 76 71 21 72 78 44 28 22 3Gus 75 65 84 82 83 94 97 80 76 68 8Hitman 75 77 40 69 52 74 88 11 39 3 4Ice 90 88 87 84 23 78 86 42 3 7 3Igor 91 89 75 82 4 84 77 36 19 17 2Ivan 94 90 95 87 35 83 92 14 55 15 4Len 89 80 88 77 61 83 83 54 47 35 7Lynx 81 79 86 77 39 71 99 29 50 34 4Magic 95 99 98 92 16 80 94 91 27 24 5Malice 83 81 97 89 13 55 83 14 16 12 3MD 72 62 78 76 4 94 66 7 0 80 1Meltdown 78 74 84 76 24 82 83 22 40 3 3Nails 72 60 88 90 24 79 84 63 78 11 4Raider 80 71 78 80 87 76 88 12 20 11 4Raven 85 76 92 68 19 77 94 5 5 17 2Reaper 81 92 92 79 37 81 97 37 47 2 6Red 68 66 81 69 21 79 78 33 99 5 4Scope 87 89 76 64 39 81 99 4 21 17 5Scully 90 90 96 85 70 93 92 61 66 36 5Shadow 95 96 83 88 35 77 92 12 22 30 5Sidney 80 70 91 76 27 78 92 2 15 44 5Spider 81 56 76 68 16 90 70 0 0 94 1Static 79 66 95 59 15 60 86 99 28 17 4Stephen 97 71 78 80 59 94 82 15 66 15 5Steroid 99 56 48 97 9 62 89 76 13 22 1Thor 96 83 84 89 61 97 74 35 11 70 3Trevor 95 77 98 79 27 97 81 99 88 7 2Vicki 79 85 72 72 33 85 84 94 28 18 4Wolf 90 83 86 85 22 76 79 65 40 48 32) ATTRIBUTES OF ALL M.E.R.C. MERCENARIESNickname HLT AGI DEX STR LDR WIS MRK MEC EXP MED LVLBiff 73 74 71 41 13 58 57 0 4 24 2Flo 58 37 64 45 1 82 38 7 2 19 1Gasket 72 61 89 68 3 49 44 82 8 0 1Haywire 65 59 76 71 1 58 48 8 31 2 1Razor 73 88 91 86 4 53 50 8 11 12 2Gumpy 67 45 67 70 11 94 44 0 57 9 1Bubba 86 54 68 98 5 29 77 59 61 0 4Larry 69 87 79 67 19 70 70 16 92 70 3Numb 84 72 61 78 10 70 88 9 15 32 3Cougar 88 83 79 87 32 75 93 59 46 35 53) ATTRIBUTES OF ALL HIRABLE NPCsNickname HLT AGI DEX STR LDR WIS MRK MEC EXP MED LVLCarlos 79 91 61 68 38 71 67 34 20 11 4Conrad 76 69 84 81 51 88 95 22 68 49 5Dimitri 75 73 51 71 21 56 77 71 12 17 1Dynamo 76 57 67 55 8 78 68 67 9 21 1Hamous 68 68 66 69 5 35 78 19 0 0 2Iggy 88 81 79 85 15 71 87 42 21 33 5Ira 76 72 91 55 14 83 55 8 2 40 2Maddog 91 91 92 78 8 56 66 68 18 7 1Miguel 88 73 76 83 98 80 85 22 31 13 6Shank 73 36 43 31 7 80 45 11 9 17 1Vince 94 49 92 69 33 94 35 13 3 94 2II


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